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Featured upload! Rugs - zMOG!! Off Grid!!

by HugeLunatic Posted 17th Apr 2010 at 4:49 AM - Updated 24th Apr 2014 at 1:32 AM by HugeLunatic
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This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Place all EA rugs on a diagonal or off grid!

So rugs in TS2 sink into the ground when placed, basically leaving them very flat. Most of the actual meshes however are not flat! They sit up off the floor with a nice shape. Especially the stones from Family Fun Stuff (shown below) which are quite useless when flattened!

This mod will make each rug from all EPs and SPs be able to be placed off grid using snapobjectstogrid false, the M&G quartertile placement cheat, or on a diagonal. Rugs will now not sink into the floor when placed. They also will not have odd lighting when placed off grid. There are so many rugs in game so I didn't take a picture of each one, just a select few from different EP/SP.

FT Rug Hider & Catalog Cleanup

I have also taken the FT rug and combined all the sports related ones into the EA Sports Baseball Rug and hiding the other four sports related ones. I figured I might as well do this since this mod will interfere with that hider mod one anyway.


This will conflict with any type of recategorizing or hider mods for rugs, specifially this one by Gwenke33 . This will not directly conflict with the M&G fix by Goggalor at MATY, but you no longer need that fix.

Known Issues:

For any rug recolors from NL, OFB, and maybe SSN, the recolors will be very dark. Those need to be fixed. Any future recolors after placing this mod should be fine. How to fix existing recolors. This method can also be used to fix store rugs, which I will not be sharing.


Installation for this mod is a little different. There are two types of files, one has xxBin.package and one has xxDL.package. The bin one needs to be in the latest EP bin folder to keep the rugs from having the * star. The DL one needs to be loaded after the CEP since it has TXMT resources in it.
  • Place the xxBin.package in C:\Program Files (x86)\EA GAMES\LatestEP\TSData\Res\Catalog\Bins
  • Place the xxDL.package in your downloads folder

There are two packages - Please don't download both!! I have uploaded one file for those with ALL EP/SPs, and one for those missing one or more EP/SPs.

Do NOT include with lots!

Additional Credits:
*Someone named Lash who's file was missing the BHAVs so that I knew the solution was not there.
*Echo for her rug clone which I have been poring over forever.
*Goggalor at MATY for searching the dusty recesses of the brain trying to remember what was changed in the M&G rug fix. Which I was trying to reverse engineer.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
HL_RugFix.rar 29.6 KB 8,906 17th Apr 2010
HL_RugFixALL.rar 15.9 KB 25,974 17th Apr 2010
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Installation Location:
This mod has two parts.

*zz_HL_RugFixesDL_ALL.package (or each individual one)

Place in your My Documents\EA Games\The Sims 2\Downloads folder.

*zz_HL_RugFixesBin_ALL/package (or each individual one)

Place in your C:\Program Files (x86)\EA GAMES\LatestEP\TSData\Res\Catalog\Bins folder.

Need more information?
Page 4 of 8
178 Comments / Replies (Who?) - 135 Feedback Posts, 35 Thanks Posts
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Field Researcher
#76 Old 20th Apr 2010 at 1:43 PM
Superb! Congratulations and thank you for this work very useful.
Dancing Flamingo
staff: administrator
Original Poster
#77 Old 20th Apr 2010 at 3:00 PM
Yes this does require the newest CEP, since the CEP makes the rug recolorable. I only added the link to the other colors in my package.

Make sure the filename hasn't changed, the _EnableColorOptionsGMND should be in your downloads folder and zz_HL_RugFixesDL_ALL also - keep the zz prefix that is what makes it load after the CEP file.
#78 Old 20th Apr 2010 at 4:17 PM Last edited by Alma70 : 20th Apr 2010 at 4:57 PM. Reason: spelling...
Originally Posted by HugeLunatic
Yes this does require the newest CEP, since the CEP makes the rug recolorable. I only added the link to the other colors in my package.

Make sure the filename hasn't changed, the _EnableColorOptionsGMND should be in your downloads folder and zz_HL_RugFixesDL_ALL also - keep the zz prefix that is what makes it load after the CEP file.

The filenames were alright but I redownloaded the CEP just in case to see if that would change anything, and it did. Apparently I didn't have the latest version and now it works - problem solved! =)

Thank you for being patient with me. =P
#80 Old 20th Apr 2010 at 11:15 PM
I'm with HP, I've wanted something like this for years!

HL, your the BEST. Thank you so much!
Test Subject
#81 Old 20th Apr 2010 at 11:39 PM
omg thank you! it totaly helps for decorationg for my movie sets thanks!!
Forum Resident
#82 Old 22nd Apr 2010 at 4:44 AM
And now we can use these rugs with Murano's reflective floors since they don't "sink" anymore (no more shiny rugs, yay!). This is such an awesome and useful mod, thank you again! :D

Remember, being paranoid doesn’t mean they’re not after you.
Moderator of pixels for pixels
staff: retired moderator
#83 Old 22nd Apr 2010 at 9:42 PM
Thank you! =D

Need to know which object came with which EP or SP? Check the CEP Object database
Lab Assistant
#84 Old 23rd Apr 2010 at 2:12 PM
First of all, I want to say thanks, this is a much-needed download. Now, simply because I am a nerd and would like to know, why did the rugs originally have wierd lighting when placed diagonally? (just curious)

I reject your reality and substitute my own.
Field Researcher
#85 Old 27th Apr 2010 at 7:42 AM
Congrats for featured! If something really deserve the special attention is this idea! Of course there are Lots of Great stuff too, but this is new and so cool and I love it too much!
And the most important: it works perfectly in game!
Lab Assistant
#86 Old 27th Apr 2010 at 6:41 PM
OMG You are a genius!!!!
Test Subject
#87 Old 29th Apr 2010 at 4:36 AM
Wonderful! This was probably my biggest annoyance in S2!

Now, does anyone know of a fix for the placement of fireplaces on the diagonal? I could do it because I built a high-rise apt with the fps on the diag (way before AL), but somewhere along the way it changed so it doesn't look right diagonally... :-(
#88 Old 30th Apr 2010 at 2:13 AM
These look great in your shots. I want to make sure I installed them correctly: of the second set of files, those for the catalog bins, I put the one so labeled in each ep or sp I have, with NL and celeb in the EP2 and SP4 sub-folders respectively under Double Deluxe, but there is nothing that goes in the base bin under Double Deluxe, correct? I am looking forward very much to having nice rugs in my game.
Dancing Flamingo
staff: administrator
Original Poster
#89 Old 30th Apr 2010 at 2:33 AM
#90 Old 30th Apr 2010 at 7:14 PM
Interesting pic, your current Avitar.

I`ve got them in my Downloads folder, and they seem to work fine, except that they give all the rugs the CC asterisk. Accidentally deleting them in-game won`t be an issue for me, though, as I never delete anything from the catalog that way anyway.

This Space Intentionally Left Blank
Dancing Flamingo
staff: administrator
Original Poster
#91 Old 1st May 2010 at 1:02 AM
#92 Old 3rd May 2010 at 6:46 PM

This Space Intentionally Left Blank
Gone Fishin'
staff: retired moderator
#93 Old 10th May 2010 at 1:23 AM
This simply has to be the best fix EVER! It has bugged my socks off not to be able to place rugs off-grid, or have them overlap (or worse, have them overlap off-grid) without them looking painfully weird. So thank you, thank you, thank you, THANK YOU!!

Now off to hunt down all *winces* my rug recols and fix them so that they behave properly, too...
Not actually evil.
#94 Old 20th May 2010 at 7:45 AM
Can I send you homemade brownies? This was SO needed. I can appreciate the amount of time and effort this must have taken. Thank you very, very much!

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Test Subject
#95 Old 30th May 2010 at 4:56 PM
omg, that's awesome! thanks! <3
#96 Old 4th Jun 2010 at 7:00 PM
I`ve been playing for a while with this installed, and I`ve come up with two or three issues that I`m sure are tied directly to this.

1. Since installing this, rugs are no longer Go Here enabled, meaning that I cannot have a rug anywhere where I intend to direct a Sim to walk to. Before installing this, Go Here worked fine on rugs.

2. I now see z-fighting between rug surfaces and object shadows. I do not recall having seen this at all before installing this.

3. I now see heavy z-fighting between overlapping rugs that I do not recall having seen before. Previously, any z-fighting between overlapping rugs was less noticable. I cannot say, however, if I`m seeing more z-fighting here because there *is* more *to* notice, or if I`m seeing it because I`m looking more closely at rugs lately, though I *think* it is the former.

I have a few minor disagreements with choices made in the implimentation, as well, but those are minor compared to what I`ve listed here. Over all, you`ve done an excelent job, and I am *not* taking this out of my game except to replace it with any upgrades that might come out.

This Space Intentionally Left Blank
Dancing Flamingo
staff: administrator
Original Poster
#97 Old 4th Jun 2010 at 7:39 PM
The z-fighting has always been. The difference is that each rug was forced down to floor level and to each be the same height. They now are the height that the meshes are, which are all a bit different.

The go here, yes I can see that as an issue, again because the rugs before were flattened so that the mesh itself sat below the floor a bit. Now the floor is no longer clickable because the mesh is there and it does not allow go here. This is the same issue with any of Echos rugs and/or clones. The go here I don't think was ever in the rugs themselves, it just appeared to be.

I have no idea what minor disagreements you could have with this, since I barely changed anything. But glad you still like them.
Test Subject
#98 Old 6th Jun 2010 at 9:38 PM
thanks! but you can do that whit store´s rugs plz...
Dancing Flamingo
staff: administrator
Original Poster
#99 Old 7th Jun 2010 at 12:55 AM
Originally Posted by kakukon
thanks! but you can do that whit store´s rugs plz...

No I will not be sharing the stores pay content as stated in the overview. There is a link in the main text that shows you how to fix them yourself.
Test Subject
#100 Old 7th Jun 2010 at 8:49 PM
Great Idea!!! Ive always wanted to use some of these but it I couldent now i can!!!! thank you so much!!!!!!!!
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Type: Fixed Maxis Content Hiders

Tags: #rugs hiders override, #luniegamefix