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Lock Skill Gain Progress - Make Sims Your Own

by Triplis Posted 17th Oct 2017 at 8:24 PM - Updated 11th Sep 2018 at 10:12 PM by Triplis
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Moving Day

Hey folks,

As part of an overall effort to consolidate my mess of communication channels and platforms for connecting with my mods and reporting things to me about them, I'm going to be hosting future updates on my website, here:


I have no intention of deleting what is already here on MTS, but I want to redirect you to where you can find the latest information on my mods and download the latest versions of them.

The reason for this is one of time and headspace. As you might imagine, it's difficult to keep track of, and update, everything, when it's spread across Twitter, Youtube, MTS, the official Sims forums, etc. I want to be able to get updates to you more quickly and communicate with you more efficiently to reduce the probability of the experience of feeling ignored, or of an important mod feature going months without a fix.

In the past, I could get away with messy because I was more or less modding full-time, but I can't invest that kind of time anymore. Thanks for your understanding.

Please visit the website and bookmark it if you want to keep track of things.

And thanks for your interest in, and support for, what I do. It is in large part because of your continued interest that I feel it is important to reorganize, so that I can better manage my mods in the future.

- Triplis

V3: Added Skills

Hey folks, I added a bunch of skills to what is lockable. They are as follows:

Toddler: Movement, Communication, Thinking, Imagination, Potty (locking or unlocking these one at a time are all that Toddlers will have access to)

Child: Creativity, Mental, Motor, Social (these are mixed in with a bunch of adult ones - sorry in advance it's not better organized, but at least the skills are there in the list for Child sims now)

Teen and older:

Hidden skills: Foosball, Spicy Foods (under the name Spicy Satisfaction), Chopsticks (under the name Chopsticks Master), Skating, Pet Poop Cleanup (under the name Cleaned Up Pet Poop)

Visible skills:

Pets Xpac: Veterinarian, Pet Training

Adventure Xpac: Selvadoradian Culture, Archaeology

GTW Xpac, Retail skills: Sales, Work Ethic, Maintenance Skill

Seasons Xpac: Flower Arranging

And that's all I've got to say. If you encounter any bugs or issues with specific skills, let me know. I don't own every pack, so I couldn't test them all.

November 7, 2017, Maxis Patch: Fixed!

This mod should now be working as before, with the November 7, 2017, Maxis patch.

Minor change made, since Photography is now a base game skill, it's now included as a possible lock in the "base game only" random lock option.

New version is V2.


- Triplis

Want to make a cook who is always a kitchen disaster waiting to happen? How about a singer who can't carry a tune in a bucket and never gets better, no matter how hard they try?

Or maybe you just hate skill clutter... that annoying thing where your sim has level one in Charisma, Comedy, Cooking, Singing, Dancing, Video Games.... zzzz. You get the idea. Nope! No more of that.

Introducing...! I'm starting to sound like an infomercial.

Look, it's like this. I made a mod where you can "lock" or "unlock" skills with the click of a button, under a new self-target pie menu called Skill Lock.

What It Does

It sets up a multiplier of zero for any given "locked" skill. Anything multiplied by zero is zero, so it cancels out any and all skill gains for that skill, reducing them to nothing.

Note that if a skill is already visible under the Skills bar, locking it won't make it disappear. Nor will it reduce the progress. It only freezes the current progress.

Also note: Example time. You lock Parenting skill before it's even visible on the Skills bar. You go do some Parenting action that would normally give you a chunk* of Parenting XP. Instead, you get no XP, but the notification for Parenting being "acquired" happens anyway. And it will happen every time you get a chunk of XP. If you want to avoid this notification quirk, just let the skill become acquired and then lock it.

*This only applies to chunks. Skill gain that happens gradually, such as practicing on the Piano, shouldn't trigger the notification.


It's made for Teen or older skills. Child sims can use the menu, but they won't get much out of it. I allowed child sims to have the option, in case (for example) you want your kid to max Mental skill, but NOT get a head start on Logic skill. So you max Mental, but have Logic freezed at zero progress.

In short, I did not design anything specifically for Child or Toddler skills. It's all for Teen+ skills.

What Does This Button Do

Commands are:

Lock All Skills (locks everything... keep in mind it's going to add something like 30 hidden traits if you lock everything... if that hurts your game performance, then... you have been warned and I'm bad at making skill locks that are low on performance cost)

Unlock All Skills (unlocks everything)

Lock Skill... (pie menu, leading to individual lock for each skill in the game)

Unlock Skill... (pie menu, leading to individual unlock for each skill in the game)

Randomize... pie menu, leads to two options...

Lock Random Skills (Base Game): Locks five random skills, selecting ONLY from skills that come with base game

Lock Random Skills (Xpac Skills Included): Locks five random skills, selecting from all skills, including expansions

I don't own everything, what will this do

Example: If you don't own Spa Day, the Wellness skill will show up as a blank string in the Lock/Unlock options. That'll help clue you in to the fact that said blank string option is not going to do anything for you.

Unfortunately, if you own no xpacs, this means you'll have quite a few blank strings. You'll just have to navigate the pie menu around them. I would have liked to separate stuff cleanly and be able to offer different versions, but there's no actual issue if you don't have a particular skill other than a few blank strings.

So I figured, shrug. No biggie yo. Like stuff and things.

That's all, folks

I've tried it out a bit and am pleased to find that it truly makes a difference for me being able to lock sims out of certain skills, differentiating sims from each other more. I hope you will enjoy it as well.
Download files
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Triplis--SkillGainLockControls.zip 112.8 KB 1,971 17th Oct 2017
Triplis--SkillGainLockControls--V2.zip 112.5 KB 3,149 8th Nov 2017
Triplis--SkillGainLockControls--V3.zip 183.0 KB 1,121 23rd Jul 2018
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
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Expansion/Stuff packs required:
Sims 4

Built with Game Version:

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Type: Skilling

Tags: #skill lock, #lock skill progress, #skills