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MTS Summer Movie Night - posted on 13th Jun 2018 at 10:07 PM
Replies: 14210 (Who?), Viewed: 317534 times.
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Field Researcher
#14201 Old Yesterday at 6:47 PM
If I default the ambodymascotknight with another outfit, will that break it when it comes to sims wearing it in the Entertainment career? Does that make sense? I only played that career once and never did it again, but I'm planning on defaulting all of the OFB outfits and hats I never use.

what_makes_you_haha.mp3

Mad Poster
#14202 Old Yesterday at 7:00 PM
I think when they're going to work they'll just put on the defaulted outfit.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Mad Poster
#14203 Old Yesterday at 7:01 PM
If you default it, the sim in that career at Renfaire Knight level will wear the new outfit. That's how default replacements work. The original (default) outfit is replaced.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#14204 Old Yesterday at 7:11 PM
Okay, just making sure. Thanks for answering @Bulbizarre and @Peni Griffin. Maybe I'll use hiders instead whenever I'm in CAS, it's annoying to scroll past those outfits every time.

what_makes_you_haha.mp3

Top Secret Researcher
#14205 Old Yesterday at 8:55 PM
Bon Voyage's "hidden lot" characters.
Bigfoot (mountain's) gets generated while "first" vacationers enter lot?
Wise Old Man (far east's); generated during first entrance?
Witch Doctor; same as the universal character or generated like the others?
The Great AntiJen
staff: moderator
#14206 Old Yesterday at 9:45 PM
Quote:
Originally Posted by mdsb759
Bon Voyage's "hidden lot" characters.
Bigfoot (mountain's) gets generated while "first" vacationers enter lot?
Wise Old Man (far east's); generated during first entrance?
Witch Doctor; same as the universal character or generated like the others?

They all get generated - at least they are not present when the hood is created. I have an incomplete list of generated sims. There are the universal versions of course - and I've forgotten what happens with the Wise Old Man exactly but he's not there on hood creation so must appear once you activate his code.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Field Researcher
#14207 Old Yesterday at 11:16 PM Last edited by Sunrader : Yesterday at 11:27 PM.
Quote:
Originally Posted by maxon
They all get generated - at least they are not present when the hood is created. I have an incomplete list of generated sims. There are the universal versions of course - and I've forgotten what happens with the Wise Old Man exactly but he's not there on hood creation so must appear once you activate his code.


I've never heard of the old man, but I don't play bon voyage. However, if you're asking when they are generated, I have a brand new clean hood with all empty stealthhood templates and only one CAS sim, no subhoods attached, etc. Big Foot and Witch Doctor are already there along with one newspaper carrier and some other NPCs. Maybe that means these are the universals? Here's the list:


I just found an old thread where Leefish describes a cheat I'd never heard of, boolprop aptsublotspecifictoolsdisabled false, that allows us to place an object in the common area of an apartment lot. That is incredibly useful and it does work. Now that we know more, is it still considered safe?!
Alchemist
#14208 Old Today at 1:54 AM
That is the cheat I use to let my sims use Inge's loan bushes to rent an apartment if they really can't afford one. With no20khandout sometimes money doesn't divide up as I thought it should.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Mad Poster
#14209 Old Today at 1:56 AM
I've used it to put Inge's teleporter cat outside apartment doors sometimes. I wouldn't do any restructuring of walls/fences or doors with it (might end up with pieces of the apartment inaccessible) but if you just want to put down objects I don't think it could hurt.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Field Researcher
#14210 Old Today at 2:51 AM
Usually I can plan ahead, but one thing that bothers me is that I have a common room where sims play music, paint, craft, etc, but their art is lost to them when they do it there. It would be great if I could cheat to get their paintings and still keep that in the common area. I have buy/build/inventory enabled on community lots. I would think this is similar. I love those enabled by the way, though, I have to admit, some of my sims seem to have no compunction about shoplifting in community and hobby lots.
Field Researcher
#14211 Old Today at 3:42 AM
Quote:
Originally Posted by mdsb759
Bon Voyage's "hidden lot" characters.
Bigfoot (mountain's) gets generated while "first" vacationers enter lot?
Wise Old Man (far east's); generated during first entrance?
Witch Doctor; same as the universal character or generated like the others?


They are "universal character" (NPC Unique is the internal name) but for some their inbuilt character file is used as a template to generate a new one.
A fresh Bigfoot is generated on visiting the lot (or inviting one to join the family could be a problem).
The Pirate and I believe the Wise Old Man are generated.
Witch Doctor is not, he (she in A&N) remains a NPC Unique.
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